Guide for Kenor
Kenor – veteran artillery soldier relying on advanced weapons technology. He has some of the best defense capabilities in the game. His ability to defend attacks easily, and simple abilities to use, make him a very easy hero to learn.
«Tower Defense» ability turns any friendly village or forge into a tower of the same level for 6-8.5 seconds (forges becomes a level 1 tower and level 5 villages become level 4 towers). While a tower, villages will not produce units, and forges will not give bonus attack/defense. Despite those drawbacks, it still raises the defense of the building, and allows it to shoot down enemies, giving morale, and reduces enemy troops that are attacking. When a level 1-5 village becomes a tower, the defense increase 50,60,70,70,and 60% respectively. When turning a forge into a tower, the defense of that building is increased by 15, 40, 44, 53, and 60% if you have 1, 2, 3, 4, or 5 more forge(s) respectively. Because of this extra defense, you mainly want to use it on buildings being attacked, for the defense, rather than to shoot troops down (some exceptions, especially when paired with 2nd). Depending how long the attack is, you might have to wait to the last second before turning the building into a tower in order to get the most out of defense (as most of the time extra defense is more important than the tower shooting down troops). 20-40 second cooldown.
«Explosive Shells» ability can only be applied to towers, which then increases the radius of the projectives (not the tower itself) by 45-55 units, allowing it to splash units. This ability allows you to decimate groups of units that go under the tower range. It can easily make a 200 unit attack turn into a 45 unit attack. This ability only works on towers, but if you don’t have one, you can use it with kenor’s 1st to transform a building into a tower and give it extra firepower (this combo is one of the best defensive combos in the game). 40-60 second cooldown.
«Close Ranks» ability can be applied to any friendly building. Once applied, the next wave of troops you send from that building (max of 100-200 troops) will be tightly packed and move 125-150% faster. This isn’t the best skill, as you can achieve a similar effect with snaking, so it really only gives extra move speed, which can be helpful at times. Before using, just consider if it’s worth the mana to use it. Normally it’s better to save for 4th and attack with that rather than to attack with 3rd, but if 4th is going to be on cooldown and you have no reason to use mana to defend, definitely use it to help attack. It can be very good on maps where it’s hard to figure out where units are attacking, making it harder to react too. 70-100 second cooldown.
«Bomb» ability can be used on enemy buildings, and kills 75-95% of units in the building, as well as all units within a 150-250 unit radius from the building. This is one of the most powerful skills in the game, allowing you to virtually take any building in the game (just watch out for ability counters). Normally you want to use this ability on a building with a lot of units or a key central building. If you are low on morale, if you use it on a level 4 tower and get the level 4 tower, you will immediately jump to 2 star morale. It’s almost impossible to prevent the building from being lost when used without abilities. Some abilities that can counter this ability are :“Energy Shield” (Marty-O), “Reverse” (Cree), “Time Loop” and “Chain Reaction” (Zik), “Treason” (Stella), “Ring of Frost” and “Tornado” (Trini), “Home” (Pahom), “Ring of Slow-mo” (Ankh), and “Charm” (Klotz). 100-140 second cooldown.