Passive skills affects a player characteristics on various ways. Among but not limited to: Conversion and Building Upgrade speed, Energy gain rate, Max Charges, various Morale indicators, density of troop rows and Speed of Troop movement.
Each Skill can be purchased by Runes and Gold.
Runes can be earned in several ways:
- Profile level up – 4 Runes for each level up
- Hero unlock:
- A Hero’s active skill upgrade:
- Open chests probablity:
You can earn Gold by opening Chests or purchase it from in-game store by gems.
There are 6 passive skill Trees:
- Wooden
- Copper
- Iron
- Silver
- Golden
- Diamond
Each tree contains a unique amount of Passive Skills you can open. The higher the level of the tree and the power of Passive Skill, the more expensive it will be to purchase it. You can only advance to the next Tree by completely finishing the previous one. Moreover, for the completion of one Tree, the player would be awarded and proceed with access to the next passive Tree level.
Awards for finishing Tree:
All Passive Skills are divided into 3 types:
Ordinary
- Building upgrade speed
- Building conversion speed
- Conversion cost
- Cooldown morale
- Moral decline rate
- Morality for killing enemies with towers
- Moral for improvement
- Morale for the loss of units
- Energy recruitment rate
- Charges
- Charge replenishment rate
- Increased gold
- Chest opening speed
- Chest opening cost
- Increased number of cards on chest
Strong
- Cooldown skills
- Village capacity
- Tower firing speed
- Tower firing range
- Production speed
- Row density
- Movement speed
Epic
- Attack Forge
- Protection
- Village protection
- Tower defense